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Thread: Rift

  1. #51
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    My two week take...

    This is a good game. The regular world feels "alive" on account of the rift invasions that are not on any sort of predictable time-table. While you can sometimes ignore a singular rift here and there, when there is a full-on invasion in the zone, you either have to work to avoid it, or leave the zone, or help restore order. And if you are hell bent on avoiding it to continue questing, the invasion just might wind up killing off your quest npcs, which means- ha ha- you have to participate anyway. They've done a pretty good job with these rifts. The invasions seem to scale to the population of the zone.

    Crafting
    Crafting feels about right, having built it up through a couple tiers now. I tend to feel like ore is in short supply, but that is mainly on my weaponsmith. On my armorsmith I get more armor drops, which means there are more items to break down, and thus more mats. That said, I don't really go running around farming just for ore very much- I usually am picking it up while questing. There are daily quests(usually 2) that you can do to get artisan marks, which is a currency for extra recipes off an artisan vendor. You don't need to buy these to level your skill, so I'm saving mine.

    Currently I use crafted weapons. My armorsmith is a more recent start, but he's wearing 4-5 crafted pieces. Eventually I would like to get him up so he could supply gear to my weaponsmith. I already have 4 weapons in the mail that my armorer will be able to use while leveling.

    Leveling/gearing
    It's fun and there are many ways to do it. You can straight up quests. You can run instances. You can run around and close rifts. You can pvp. All provide xp. All provide drops. Even pvp- just remember to loot dead players for coin and drops! I've been mixing it up. Mostly questing out a zone to completion, but throwing in pvp to keep things fresh and get some decent gear.

    Instances
    These are very fun. The 4 I've been in so far tend to have distinct layouts. I've overleveled some of them, but they can sometimes still pose a challenge. That said- we managed to 4-man our way through a challenging run. Most of the instances sort of unfold a story and look great. The bosses have had pretty good mechanics so far. Tanking feels pretty solid. So does dps. I haven't healed, but my wife says she's been having a good time healing- she's leveled in a healing spec the whole time.

    PvP
    These are also fun. We've probably won/lost about an equal number of matches. Racials aren't favoring one side or another. Every side has access to the same souls. Factors that play into winning are knowing the map, having good heals and dps, and maybe having better geared people toward the higher level end of the bracket. Brackets are in 10 level groups. I would think you would suck more toward the bottom of your bracket, but we won with fresh 30s in our group, and I saw people 3-4 levels below me who had more hps. That they give you xp and coins/drops, and bonus currency (Favor), makes this a pretty full-featured way to level. There are favor vendors in each zone that sell a couple pvp pieces for that level group.

    Oh yeah- it's also fun to get into a fight with any flagged opposite faction-members during rift events when you're both killing the boss- or right after. HAHA!

    Interface/controls
    There are a lot of baked in goods. While I think some things could be more full-featured, that they exist at all in a new game shows that they paid attention to what customers want/get out of other similar games. The interface is fully unlockable (think having dominos for WoW). You can save item sets for gear swaps (not really needed at lower levels so far that I've played). They let you track quest objectives on screen, mini-map, world map and tooltip. There are mini raid frames, scrolling combat text, etc. When you create a new character you can select an existing character to import settings from- and options within that in case there are some settings you don't want. Everything can seemingly be macro'd and the macro writing is rather simplified. There is still a learning curve for "how" to build a specific macro (as in what order to put things) but the basics are easy enough.

    Fluff
    Achievements, artifacts(a COOL system of artifacts), mini-games, guild quests, guild advancement, etc. They have it all. Also interesting to note that I think you can track achievements across characters- although their achievement display seems a little buggy with completed ones atm.

    Negatives
    My single biggest gripe is that they don't have name plates, which makes targeting somewhat annoying. You can tab-target, you can target by name, you can toggle attack target- but the "space" over which you can target mobs needs some cleanup(and clickable name plates). They do have a cool little display that can show your stats and your target's stats right over your heads(unclickable nameplates just for those two beings)- and that is very useful when using combo points and wanting to monitor their health. They also don't have a guild bank.

    Conclusion
    I could put a lot of time into highlighting similarities with WoW, and likewise highlighting differences. If being an mmo with a fantasy setting and a lot of features you expect in an mmo makes it a WoW clone- then I guess it's a clone... just as much as WoW was a clone of Everquest. What Rift has done is recapture much of what WoW did 6 years ago, and do it in the face of a an existing game that basically owns the market(something WoW didn't do). Take good ideas from the market, apply them to your story, add some innovation that gives you a unique "hey this is cool" feel- that is what Rift is currently.

    Is it all shiney? Will it last? It's enjoyable enough that I can see myself playing for the next few months in order to find out.

    If any non-Rifter has any questions about particulars- feel free to ask. I'm sure someone here will have an answer.

  2. #52
    Totally Gay Dreirden's Avatar
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    For me it is the dynamic content (i.e. Rifts and Invasions) and the Soul system that make the game for me. Everything else is on Par with WoW.

  3. #53
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    I would love name plates but yeah its a good game. I think the challenge level is on par with wow vanilla. I wan the first instance with Vardag and he was tanking at 40 and even at 40 he didnt do a ton of increased damage vs the elites. Compared to running deadmines at 40 tank would steamroll stuff.

  4. #54
    newt
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    I've been having a great time with my healing spec, but it's not a "traditional" healing spec. I heal by doing damage and I only have one single target healing spell that has a 30 secondish cooldown. That makes it more fun for me than just watching health bars and target healing.

    I also really like the artifact system. It's how I imagined archeaology would be in WoW.

  5. #55
    Totally Gay Dreirden's Avatar
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    Quote Originally Posted by newt View Post
    I also really like the artifact system. It's how I imagined archeaology would be in WoW.
    Yeah it is like an easter egg hunt. I have found artifacts hidden in some pretty cool spots. But dammit I have not completed one yet.

  6. #56
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    I'm pretty sure blizzard wanted to do something cool with archaeology, but they basically scrapped copying Lotro's deeds/traits advancement (i.e. path of Titans) and decided to leave it as a "meh" secondary profession. Their digsite system obviously sucks. Anyone who wants to be a specialist of Tolvir archaeology should be able to hang around that zone and find items, rather than having to fly up and dig up elven crap and hope a digsite RNGs back in Uldum. In Rift, if you need artifacts for the QuickSilver College, then you need to be searching around the college and hope that you find some. If you are trying to complete the ones that drop from fire guys in the first zone- then go around stomping fire rifts and invasions. No guarantees, but it's at least sensible.

    You can always check the AH for the ones you've missed out on. There's a pretty good/reasonable market.
    Last edited by Threnn; 03-28-2011 at 12:40 PM. Reason: changed "how" to "hope"

  7. #57
    So I did it. I canceled my WoW sub.

    I agree with Drei that the dynamic Rift/Invasion content are the big draws for me. There's something epic about going up against a rift by yourself, opening it, killing the mobs, and closing it. And saying, "Booyah elementals, come get some!" And it feels just as good when you do it with a group.

    I play on a high-end Laptop (Alienware), and the graphical upgrades I get in Rift over WoW just make the game, and more importantly how I feel in it, more epic.

    Let me chime in my love for the artifact system. I think Drei describes it fittingly by calling it an Easter Egg Hunt, though I think it's on an epic scale.

    I think Threnn did a very good synopsis of the game. It's been a long time since I've looked forward to getting home from work to play a game, and Rift has certainly done that for me. And no one is more surprised at that than me, considering I hadn't even heard of the game until after it launched. lol

  8. #58
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    2 things of note...

    Where are the epic sourcestones from invasions after you get out of Silverwood?
    There is speculation that the voice-over invasions are the ones that yield sourcestones (i.e. the epic drop) from the end boss. These are basically the epic invasions. The non-voiced invasions are essentially the "rare level" invasions and thus yield sourceshards as a reward(not sourcestones). Do everyone a favor and if you are in gloamwood or a higher zone and you hear a voice-over event start up, let the guild know and we'll come crush it hard. The epic reward gloves from there were better than the greens I was using in the low 30s when they were linked, and may still be better than what I have at 40... just to give you a sense of scale.

    For understanding naming purposes- "shard" is part of a "stone". Shards are rare, stones are epic. The first word ("vile" in vile sourcestone, etc) denotes the level range of the drop. The second denotes the rarity.

    Ancient Wardstones unlock a boss...
    Once you get to Scar-whatever, you'll notice these ancient wardstones around. You can empower them with an ability you get from a quest-giver and that'll set it to your faction and spawn a quest npc with a quest. That quest gets you the rare sourceshard. If your faction controls ALL the wardstones in the zone, an epic boss will spawn in your faction's area that you can fight. It can drop epic loot. It's on a 20-hour spawn cycle. Anyone can fight and contribute, but the faction that spawned it is the side eligible for the big loot.

    Note- ancient wardstones can be turned either to guardian or defiant. If you come across one that is defiant, you have to kill the npc and the stone down to be able to switch it. This flags you. It's a way to inject world pvp into the world. Pretty sweet eh? Trion is going to enhance some of this stuff to let you track the status of the wardstones in the zone, and have the boss display on the mini-map, etc.

    Also note- the empower ability you get to power up ancient wardstones is not the same one to improve your faction's stones, but it DOES use charges- which means you can only toggle 3 ancients max before you have to close some rifts to get more charges.

  9. #59
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    New in patch 1.1- video capture and upload to youtube!

    VIDEO CAPTURE
    * You can record video through RIFT up to 3 minutes in length. If you add a YouTube account through the Settings menu, RIFT will automatically upload videos to that account!
    * Type /record or press CTRL+Y to start recording. Use it again to stop!
    * Small icons next to the minimap show when video is recording and encoding.
    * Once encoding is complete, you will have the option to upload if you have attached a YouTube account.
    They seem to be doing a really good job of integrating the game with social nets outside.

    There's a bunch of other juicy 1.1 changes as well. I saw notes in the launcher, but haven't found a forum thread with them listed- oops! Game launched! See ya later!

  10. #60
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    So for my practically 1 month review... We hit 50 last night. There seems like a ton available to do. They have daily quests for 5-mans and raids. There's a top-end warfront I haven't looked at yet (Port Scion- Rift's version of AV?) and some others I've barely touched. I still haven't seen all the 5-mans. They have a number of gear systems already in place. And there's the current ongoing world event. Plus hunting down artifacts, etc.

    This game has a number of things over WoW. Too many to list. I stopped missing all that I did in WoW like 2 weeks ago. It has some drawbacks too, depending on what you want and don't want in a game. But at this point, with my 30 days coming to a close, I'm ready to plop down for a 6-month extension.

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